Supernatural Modern World
A metropolis of twelve million where magic hums in the subway tunnels, vampires own the nightclubs, and the Fae walk amongst us.
MagiTech Integration
In Lumaria, magic and technology are fused. Spellcraft has merged with engineering, producing enchanted devices, AI-powered familiars, and magical apps accessed via runed smartphones.
Everyday items, from coffee mugs to home assistants, often carry minor enchantments. However, tensions remain between traditionalists who fear tech dilutes arcane purity, and modernists pushing to boundaries.
The Districts
Hover over a card to see insider secrets.
Nocturne Row
The sun doesn't touch this street. Under violet lanterns, the vampire elite hold court in eternal twilight.
Lunar Heights
Home to the wolves. Reinforced architecture withstands transformations. Warm, communal, and smells of pine.
Emerald Veil
An enchanted park half in our world, half in the Faewilds. Paths shift when you look away.
Arcanum Quarter
Cobblestone streets and floating runes. The magical heart of the city.
Techspire District
Sleek glass towers etched with protective sigils. Coders and enchanters collaborate here.
Harborlight
Coastal magic and festivals. Sea breezes carry hints of salt and magic.
Lowtide Shores
The forgotten coastline. Leyline turbulence causes gravity shifts and time slips.
Nocturne Row
Nocturne Row unfurls beneath violet lanterns, an endless night of music, mystery, and shadows. It is decadent yet dangerous, pulsing with allure and secrets.
Notable Locations
Haven
Most coveted sanctuary. Air laced with glamour amplifying scents/emotions. Pulsing music breaches supernatural resistance.
- Feeding: Occurs in velvet-curtained alcoves, framed as art rather than a feast. Some humans crave the connection.
- Bar: Mixologists use fae nectar, werewolf adrenal essence, and distilled moonlight.
Eclipse
Subterranean nightclub in a decommissioned magi-reactor. "Dancing inside a pulse."
- Rules: No ID. No extreme glamour; wards strip lies from skin.
- Events: Magical duels and sensory-enhanced performances.
The Eclipsed Spire (Apartments)
Vampire-friendly living. Identical 1-bed, 1-bath units (720 sq ft).
- Interior: Floor-to-ceiling blackout smart glass (voice command).
- Kitchenette: Blood-warming drawer, mini-fridge with biometric lock, "Bio-Waste Only" chute.
- Environment: HVAC filters to remove garlic particulates.
- Shared: Rooftop Solace Garden, Sub-level Crypt Cinema.
Velvet Veil
Invitation-only cabaret hidden beneath the ancient opera house.
- Vibe: Decadence with danger. Raw, consensual power exchange is the currency.
- Clientele: Vampires, fae, and elites testing limits of control.
Grindhaus Gym
24/7 converted warehouse. Rejects polite wellness culture. Equipment moves on its own; mirrors show past versions of self.
Lunar Heights
Modern lofts mix with communal courtyards. Reinforced architecture endures powerful transformations. The district pulses with loyalty and kinship.
Notable Locations
The Den
Beating heart for anyone under 25. Reinforced warehouse, crash mats, and free food.
Nick's Role: Nick (the garage owner) unofficially runs it, providing coffee and silence to shifting pups.
Moonwake Garage
Run by Nick. Reinforced with runed steel beams. Smells of oil, Pine-Sol, and wet fur.
- Interior: 3 bays with reinforced lifts. Hidden floor hatch leads to a silver-lined bolt-room for uncontrollable new turns.
Moonfire Gym
Training ground for wolves. Sparring rings and heavy iron.
Active Packs
- Crescent Ridge Pack: ~145 members. Territory: Northern Heights. Alpha: Mara Vayne (ex-enforcement). Old-school, structured. Runs Moonfire Gym.
- Howl Street Collective: ~90 members. Territory: Central/Southern. No single Alpha. Young, scrappy, anti-hierarchy.
- Ironfang Pack: ~58-72 members. Territory: South-west docks. Alpha: "Big Rick". Aggressive, private security types.
Full Moon Run
Monthly tradition. Streets sealed off, enchanted barriers erected. Packs race beneath glowing ward-lights while spectators watch from safe distances.
Emerald Veil
Seemingly half in another world. Sunlight filters through shifting hue leaves. Laughter echoes from unseen places.
Gloaming Court
A dual Seelie and Unseelie alliance handling fae diplomacy. Hidden behind heavy illusion. Trades in rare magical commodities.
Luna Glade
Moonlit amphitheater where music weaves spells of joy or sorrow. Fae artistry shapes luminous sculptures.
Arcanum Quarter
Arcane University
Premier institution. Gothic spires house cutting-edge labs.
- Curriculum: Thaumaturgical Sciences, Enchantment Engineering, Cyber-Thaumaturgy.
- Housing: Sunproof wings for vamps, arboreal suites for Fae, warded rooms for Wolves.
- Events: Magic Faire, Lunar Gala.
Grimm Lexicon
Ancient, sentient tome (Restricted Tier IV). Records psychic imprints.
- History: Credited to a nameless author who bargained with a Fae Archivist and a dreaming god.
- Danger: Known to "choose" victims through emotional resonance. Handling without consent leads to poetic vengeance.
Goldie's Oddities
Neutral ground shop between a pawnbroker and shuttered apothecary. Air thick with incense and ozone.
- Secret: It's a crossroads for law and crime. Both tolerate it because the other would retaliate.
- Wares: Not everything is for sale. Prices aren't always in coin. Items sometimes leave on their own.
Techspire District
AetherShield Cyber Defense
Defends against enchanted malware and astral hacking. Uses runic encryption and mana-infused firewalls.
- Employees: Humans, witches, vampires, and others.
- Tension: Navigating privacy vs. the relentless pace of MagiTech evolution.
Virelight Capital
Powerhouse in MagiTech finance. Ruthless efficiency and discretion.
- Investments: Necro-synthetic biotech, telepathic cybersecurity, and magical AI.
- Clientele: Shadowy conglomerates and nobles.
Harborlight
Glitters along the coastline. Fishermen unload enchanted catches beside buskers weaving illusions.
Seabright Boardwalk
Food stalls selling fizzy treats. Gives visions of ocean depths.
The Moonlit Pier
Floating shops and concerts lit by bioluminescent spells. Tideglass ferries glide above waves.
Lowtide Shores
The city planners forgot this place. Terrain shifts daily. Magic leaks freely, warping time. Haven for unregistered and wild-born.
The Sunken Bean (Koko's)
Coffee shack on stilts, run by Koko (Kraken-kin). Acts as a passive leyline stabilizer.
- Structure: Reinforced with living enchanted kelp ropes. Seating includes hammocks and salvaged ship wood.
- Koko: A freckle-glowing Kraken-kin. Four main tentacles multitask: brewing, cleaning, serving, crab-herding.
- Menu: Changes with leyline mood. Includes "prophetic" drinks that shift flavor to emotion.
- Payment: Cash, barter (seashells), or "pay what feels right."
The Inhabitants
Click a race to view detailed biology and culture.
Humans
The resilient majority bridging worlds.
Vampires
Elegant, influential, and weary. Rulers of the night.
Werewolves
Loyal, physical, and deeply communal.
Witches
The innovators of MagiTech and spellcraft.
Fae
Beautiful, tricky, and bound by rules.
Hybrids & Gorgons
Bridges between worlds with unstable powers and cursed lineages.
Assisted Reproduction (AEC)
A sacred and intentional method blending love, legacy, and arcane innovation.
Humans
Humans remain the largest population in Lumaria, shaping the city’s laws, businesses, and urban life while coexisting with the supernatural.
Integration
Humans work in every district, from coding in Techspire to bartending in Nocturne Row.
Yet some harbour unease, wary of magic’s power or the politics swirling beneath the city’s glittering surface.
Vampires
Vampires in Lumaria embody elegance and predatory allure. Immortality grants centuries of knowledge, yet they wrestle with "Blood Fade"—a psychological weariness from centuries of existence without meaningful ties.
Diet & Health
- Food: Require blood. Many use synthetic/donated blood to avoid ethical issues. Can eat human food for taste (no nutrition).
- Mortality: Functionally immortal. Killed by decapitation, fire, intense sun, or magical disruption.
- Immunity: Immune to human diseases but vulnerable to specialized toxins.
Reproduction & Turning
Cannot conceive biologically.
- Turning: Regulated turning of humans to create progeny.
- AEC: Modern vampires increasingly use to Arcane Embryo Catalyst (AEC) for family expansion via genetic essence extraction.
Werewolves
Fill Lumaria with grounded energy. Pack loyalty runs deep. Younger wolves embrace urban life, while elders guide traditions.
Biology
- Lifespan: 150-200 years. Transformation slows aging.
- Diet: High-calorie. Crave rare/raw meat after shifts.
- Healing: Rapid, but vulnerable to silver and lunar curses.
- Rage Sickness: Prone to this in older age if not properly managing emotions or stress.
Reproduction
Can reproduce with humans (half-werewolf offspring). Offspring may inherit shifting genes.
Pack Dynamics (Omegaverse)
Roles: Alphas (Leaders), Betas (Supporters), Omegas (Empathic/Calming). These do not dictate worth.
Heats/Ruts: Occur but are managed with potions/therapy.
Forced bonds or non-consensual claiming are illegal (magical assault).
Notable Packs: Crescent Ridge (Old-school), Howl Street Collective (Young/Scrappy), Ironfang (Aggressive).
Witches
Weave the threads of magic through every part of Lumaria. From potion brewing to Cyber-Thaumaturgy.
Biology & Magic
- Lifespan: Human, but extendable via rituals (risk of burnout).
- Risk: "Mana Drain" if overextending power.
- Reproduction: Human-like. Magic skips generations or is stronger with magical parents.
- Affiliations: Covens, circles, or independent.
House Voss of Sixth Vein
One of Lumaria’s oldest and most revered witchblood dynasties. Skilled in glamour, blood rites, and ancient pacts.
- The "Sixth Vein": Rare lineage channeling ancestral power through blood. Recent generations use genetic matchmaking to rekindle dormant powers.
- Estate: Gothic manor in affluent district. Hub for high-society gatherings.
Fae
Living enigmas embodying beauty, trickery, and timelessness. Longevity grants perspective but emotional distance.
Seelie vs Unseelie
Seelie: Engage in art, diplomacy, and commerce.
Unseelie: Thrive on chaos, illusions, and hidden stakes.
Biology
- Lifespan: Centuries to thousands of years.
- Diet: Energy from nature, art, music, or emotion.
- Vulnerability: Harmed by iron. Fade into nonexistence if cut off from magic.
- Reproduction: Rare, mysterious. Human-fae pairings possible (changeling offspring).
Hybrids & Mixed Bloods
Born of mixed heritage. Possess unpredictable abilities and unique physiologies. Some celebrated for talents; others face suspicion.
United Hybrids Network (UHN)
Offers support, legal advocacy, and medical care tailored to unique needs.
Arcane Embryo Catalyst (AEC)
The most common method for assisted reproduction in Lumaria.
- Device: Glowing heart-sized crystal external womb.
- Process: Spellweavers extract genetic essence from parents (regardless of sex/species). Bound alchemically in AEC.
- Incubation: Occurs in a Sanctum Cradle (Magitech chamber) with rune-inscribed stasis fields. Lasts 4-9 months.
- Perception: Seen as deeply sacred and intentional, blending love, legacy, and arcane innovation.
Gorgons
Descendants of ancient curse-bearers. Blending human and serpentine traits.
- Petrifying Gaze: Strength varies with lineage and control.
- Serpent Hair: Living, sentient; provides heightened reflexes and sensory perception.
- Immunity: Resistant to illusion magic.
Assisted Reproduction (AEC)
Ancient magic meets modern science. In Lumaria, this allows parents to conceive regardless of species or sex.
The Arcane Embryo Catalyst (AEC)
A magical construct resembling a glowing, heart-sized crystal. It serves as an external womb.
The Process
- Extraction: Spellweavers extract genetic essence (magically refined gametes) from both parents.
- Binding: Essences are harmoniously and alchemically bound within the AEC.
- Incubation: The embryo is placed in a Sanctum Cradle, a magitech chamber mimicking gestational conditions with rune-inscribed stasis fields.
Outcomes & Time
- Duration: Gestation lasts between 4–9 months, depending on species and magical compatibility.
- The Child: The resulting child shares traits from both parents.
Notable Events
Click a card to see event details.
Lumaria Light Festival
Once a year, the city transforms into living light. Floating lanterns, runic patterns on buildings, and enchanted fireworks renew's city's wards.
Blood Moon Masquerade
Under a rare blood moon, vampires host an opulent gala in Nocturne Row. Political alliances are brokered behind masks and crimson attire.
The Arcanum Expo
Held in Techspire. A massive convention showcasing enchanted devices, spell-coded software, and magical cyber threats.
Fae Solstice Revel
In Emerald Veil. A perilous party of music, color, and unpredictable magic where food carries hidden enchantments.
Full Moon Run
Monthly tradition in Lunar Heights. Packs race beneath enchanted skies. Spectators watch from safe distances.
Eternal Night Festival
A celebration of darkness where lights are dimmed to honor the night creatures.
Lumaria Light Festival
Once a year, Lumaria transforms into a city of living light. Floating lanterns glow in shifting hues, with runes weaving luminous patterns across buildings.
Magical Ritual
Enchanted fireworks burst overhead, visible even from the astral plane. The ritual renews the city’s wards for the year ahead.
Attractions
- Artists create magical light sculptures.
- Fae performers dance illusions into the sky.
- Food stalls sell treats that glow faintly when bitten.
Blood Moon Masquerade
Every few years, under a rare blood moon, Lumaria's vampires host the Blood Moon Masquerade in Nocturne Row.
The Atmosphere
- Guests arrive in elaborate masks and crimson attire.
- Opulent halls lit by candlelight and enchanted crystal.
- Performances include shadow dances, illusion magic, and haunting music.
Politics
Blood cocktails (ethically sourced) are served alongside gourmet cuisine. Beneath the glamour, political alliances are brokered, secrets whispered, and rivalries simmer.
The Arcanum Expo
The Arcanum Expo is Lumaria's premier convention for MagiTech innovation, held annually in the Techspire District.
Attractions
- Halls buzz with inventors showcasing enchanted devices.
- Coders display spell-coded software.
- Arcane University professors lecture on quantum spell coding.
Networking
The Expo is a massive networking hub. Corporations unveil products ranging from mana-powered wearables to magical home security systems. AetherShield often sponsors hackathons.