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Est. 2025 • Dalzra

Supernatural Modern World

A metropolis of twelve million where magic hums in the subway tunnels, vampires own the nightclubs, and the Fae walk amongst us.

MagiTech Integration

In Lumaria, magic and technology are fused. Spellcraft has merged with engineering, producing enchanted devices, AI-powered familiars, and magical apps accessed via runed smartphones.

Everyday items, from coffee mugs to home assistants, often carry minor enchantments. However, tensions remain between traditionalists who fear tech dilutes arcane purity, and modernists pushing to boundaries.

The Districts

Hover over a card to see insider secrets.

Predatory Nightlife

Nocturne Row

The sun doesn't touch this street. Under violet lanterns, the vampire elite hold court in eternal twilight.

Secret: Watch the shadows. Sometimes they move on their own.
Community & Pack

Lunar Heights

Home to the wolves. Reinforced architecture withstands transformations. Warm, communal, and smells of pine.

Tip: Always bring a host gift. Meat or whiskey works best.
Whimsical / Treacherous

Emerald Veil

An enchanted park half in our world, half in the Faewilds. Paths shift when you look away.

Warning: Turn your jacket inside out if you get lost. It confuses the paths.
The Ancient Soul

Arcanum Quarter

Cobblestone streets and floating runes. The magical heart of the city.

Tip: Don't touch the books that whisper.
Innovation & Progress

Techspire District

Sleek glass towers etched with protective sigils. Coders and enchanters collaborate here.

Secret: Don't use unverified spell-codes on your phone.
Leisure & Commerce

Harborlight

Coastal magic and festivals. Sea breezes carry hints of salt and magic.

Tip: Buy the glowing fish. They sing lullabies.
Lawless / Wild

Lowtide Shores

The forgotten coastline. Leyline turbulence causes gravity shifts and time slips.

Warning: Time moves differently here. Check your watch hourly.
Predatory Nightlife

Nocturne Row

Vampire Heart • Eternal Night

Nocturne Row unfurls beneath violet lanterns, an endless night of music, mystery, and shadows. It is decadent yet dangerous, pulsing with allure and secrets.

Notable Locations

Haven

Most coveted sanctuary. Air laced with glamour amplifying scents/emotions. Pulsing music breaches supernatural resistance.

  • Feeding: Occurs in velvet-curtained alcoves, framed as art rather than a feast. Some humans crave the connection.
  • Bar: Mixologists use fae nectar, werewolf adrenal essence, and distilled moonlight.

Eclipse

Subterranean nightclub in a decommissioned magi-reactor. "Dancing inside a pulse."

  • Rules: No ID. No extreme glamour; wards strip lies from skin.
  • Events: Magical duels and sensory-enhanced performances.

The Eclipsed Spire (Apartments)

Vampire-friendly living. Identical 1-bed, 1-bath units (720 sq ft).

  • Interior: Floor-to-ceiling blackout smart glass (voice command).
  • Kitchenette: Blood-warming drawer, mini-fridge with biometric lock, "Bio-Waste Only" chute.
  • Environment: HVAC filters to remove garlic particulates.
  • Shared: Rooftop Solace Garden, Sub-level Crypt Cinema.

Velvet Veil

Invitation-only cabaret hidden beneath the ancient opera house.

  • Vibe: Decadence with danger. Raw, consensual power exchange is the currency.
  • Clientele: Vampires, fae, and elites testing limits of control.

Grindhaus Gym

24/7 converted warehouse. Rejects polite wellness culture. Equipment moves on its own; mirrors show past versions of self.

Community & Pack

Lunar Heights

Werewolf Haven • Raw Vitality

Modern lofts mix with communal courtyards. Reinforced architecture endures powerful transformations. The district pulses with loyalty and kinship.

Notable Locations

The Den

Beating heart for anyone under 25. Reinforced warehouse, crash mats, and free food.

Nick's Role: Nick (the garage owner) unofficially runs it, providing coffee and silence to shifting pups.

Moonwake Garage

Run by Nick. Reinforced with runed steel beams. Smells of oil, Pine-Sol, and wet fur.

  • Interior: 3 bays with reinforced lifts. Hidden floor hatch leads to a silver-lined bolt-room for uncontrollable new turns.

Moonfire Gym

Training ground for wolves. Sparring rings and heavy iron.

Active Packs

  • Crescent Ridge Pack: ~145 members. Territory: Northern Heights. Alpha: Mara Vayne (ex-enforcement). Old-school, structured. Runs Moonfire Gym.
  • Howl Street Collective: ~90 members. Territory: Central/Southern. No single Alpha. Young, scrappy, anti-hierarchy.
  • Ironfang Pack: ~58-72 members. Territory: South-west docks. Alpha: "Big Rick". Aggressive, private security types.

Full Moon Run

Monthly tradition. Streets sealed off, enchanted barriers erected. Packs race beneath glowing ward-lights while spectators watch from safe distances.

Whimsical / Treacherous

Emerald Veil

Living Forest • Fae Embassy

Seemingly half in another world. Sunlight filters through shifting hue leaves. Laughter echoes from unseen places.

Gloaming Court

A dual Seelie and Unseelie alliance handling fae diplomacy. Hidden behind heavy illusion. Trades in rare magical commodities.

Luna Glade

Moonlit amphitheater where music weaves spells of joy or sorrow. Fae artistry shapes luminous sculptures.

The Ancient Soul

Arcanum Quarter

Scholarship • Magic • History

Arcane University

Premier institution. Gothic spires house cutting-edge labs.

  • Curriculum: Thaumaturgical Sciences, Enchantment Engineering, Cyber-Thaumaturgy.
  • Housing: Sunproof wings for vamps, arboreal suites for Fae, warded rooms for Wolves.
  • Events: Magic Faire, Lunar Gala.

Grimm Lexicon

Ancient, sentient tome (Restricted Tier IV). Records psychic imprints.

  • History: Credited to a nameless author who bargained with a Fae Archivist and a dreaming god.
  • Danger: Known to "choose" victims through emotional resonance. Handling without consent leads to poetic vengeance.

Goldie's Oddities

Neutral ground shop between a pawnbroker and shuttered apothecary. Air thick with incense and ozone.

  • Secret: It's a crossroads for law and crime. Both tolerate it because the other would retaliate.
  • Wares: Not everything is for sale. Prices aren't always in coin. Items sometimes leave on their own.
Innovation & Progress

Techspire District

MagiTech Hub • Cyber Defense

AetherShield Cyber Defense

Defends against enchanted malware and astral hacking. Uses runic encryption and mana-infused firewalls.

  • Employees: Humans, witches, vampires, and others.
  • Tension: Navigating privacy vs. the relentless pace of MagiTech evolution.

Virelight Capital

Powerhouse in MagiTech finance. Ruthless efficiency and discretion.

  • Investments: Necro-synthetic biotech, telepathic cybersecurity, and magical AI.
  • Clientele: Shadowy conglomerates and nobles.
Leisure & Commerce

Harborlight

Coastal • Festivals • Secretive

Glitters along the coastline. Fishermen unload enchanted catches beside buskers weaving illusions.

Seabright Boardwalk

Food stalls selling fizzy treats. Gives visions of ocean depths.

The Moonlit Pier

Floating shops and concerts lit by bioluminescent spells. Tideglass ferries glide above waves.

Lawless / Wild

Lowtide Shores

Forgotten Coastline • Unregistered

The city planners forgot this place. Terrain shifts daily. Magic leaks freely, warping time. Haven for unregistered and wild-born.

The Sunken Bean (Koko's)

Coffee shack on stilts, run by Koko (Kraken-kin). Acts as a passive leyline stabilizer.

  • Structure: Reinforced with living enchanted kelp ropes. Seating includes hammocks and salvaged ship wood.
  • Koko: A freckle-glowing Kraken-kin. Four main tentacles multitask: brewing, cleaning, serving, crab-herding.
  • Menu: Changes with leyline mood. Includes "prophetic" drinks that shift flavor to emotion.
  • Payment: Cash, barter (seashells), or "pay what feels right."

The Inhabitants

Click a race to view detailed biology and culture.

Majority

Humans

The resilient majority bridging worlds.

Bio: Mundane yet adaptable.
Immortal

Vampires

Elegant, influential, and weary. Rulers of the night.

Bio: Cold to touch.
Pack-Bound

Werewolves

Loyal, physical, and deeply communal.

Bio: Higher body temp than humans.
Magical

Witches

The innovators of MagiTech and spellcraft.

Bio: Sparks from fingertips when stressed.
Ethereal

Fae

Beautiful, tricky, and bound by rules.

Bio: Heartbeat is too slow for medical equipment.
Mixed & Rare

Hybrids & Gorgons

Bridges between worlds with unstable powers and cursed lineages.

Bio: Prone to random power surges.
MagiTech Innovation

Assisted Reproduction (AEC)

A sacred and intentional method blending love, legacy, and arcane innovation.

Majority

Humans

~60% Population

Humans remain the largest population in Lumaria, shaping the city’s laws, businesses, and urban life while coexisting with the supernatural.

Integration

Humans work in every district, from coding in Techspire to bartending in Nocturne Row.

Yet some harbour unease, wary of magic’s power or the politics swirling beneath the city’s glittering surface.

Immortal

Vampires

~15% Population • Nocturne Row

Vampires in Lumaria embody elegance and predatory allure. Immortality grants centuries of knowledge, yet they wrestle with "Blood Fade"—a psychological weariness from centuries of existence without meaningful ties.

Diet & Health

  • Food: Require blood. Many use synthetic/donated blood to avoid ethical issues. Can eat human food for taste (no nutrition).
  • Mortality: Functionally immortal. Killed by decapitation, fire, intense sun, or magical disruption.
  • Immunity: Immune to human diseases but vulnerable to specialized toxins.

Reproduction & Turning

Cannot conceive biologically.

  • Turning: Regulated turning of humans to create progeny.
  • AEC: Modern vampires increasingly use to Arcane Embryo Catalyst (AEC) for family expansion via genetic essence extraction.
Pack-Bound

Werewolves

~10% Population • Lunar Heights

Fill Lumaria with grounded energy. Pack loyalty runs deep. Younger wolves embrace urban life, while elders guide traditions.

Biology

  • Lifespan: 150-200 years. Transformation slows aging.
  • Diet: High-calorie. Crave rare/raw meat after shifts.
  • Healing: Rapid, but vulnerable to silver and lunar curses.
  • Rage Sickness: Prone to this in older age if not properly managing emotions or stress.

Reproduction

Can reproduce with humans (half-werewolf offspring). Offspring may inherit shifting genes.

Pack Dynamics (Omegaverse)

Roles: Alphas (Leaders), Betas (Supporters), Omegas (Empathic/Calming). These do not dictate worth.

Heats/Ruts: Occur but are managed with potions/therapy.

Forced bonds or non-consensual claiming are illegal (magical assault).

Notable Packs: Crescent Ridge (Old-school), Howl Street Collective (Young/Scrappy), Ironfang (Aggressive).

Magical

Witches

~8% Population • Arcanum Quarter

Weave the threads of magic through every part of Lumaria. From potion brewing to Cyber-Thaumaturgy.

Biology & Magic

  • Lifespan: Human, but extendable via rituals (risk of burnout).
  • Risk: "Mana Drain" if overextending power.
  • Reproduction: Human-like. Magic skips generations or is stronger with magical parents.
  • Affiliations: Covens, circles, or independent.

House Voss of Sixth Vein

One of Lumaria’s oldest and most revered witchblood dynasties. Skilled in glamour, blood rites, and ancient pacts.

  • The "Sixth Vein": Rare lineage channeling ancestral power through blood. Recent generations use genetic matchmaking to rekindle dormant powers.
  • Estate: Gothic manor in affluent district. Hub for high-society gatherings.
Ethereal

Fae

~5% Population • Emerald Veil

Living enigmas embodying beauty, trickery, and timelessness. Longevity grants perspective but emotional distance.

Seelie vs Unseelie

Seelie: Engage in art, diplomacy, and commerce.

Unseelie: Thrive on chaos, illusions, and hidden stakes.

Biology

  • Lifespan: Centuries to thousands of years.
  • Diet: Energy from nature, art, music, or emotion.
  • Vulnerability: Harmed by iron. Fade into nonexistence if cut off from magic.
  • Reproduction: Rare, mysterious. Human-fae pairings possible (changeling offspring).
Mixed & Rare

Hybrids & Mixed Bloods

~2% Population • UHN Protected

Born of mixed heritage. Possess unpredictable abilities and unique physiologies. Some celebrated for talents; others face suspicion.

United Hybrids Network (UHN)

Offers support, legal advocacy, and medical care tailored to unique needs.

Arcane Embryo Catalyst (AEC)

The most common method for assisted reproduction in Lumaria.

  • Device: Glowing heart-sized crystal external womb.
  • Process: Spellweavers extract genetic essence from parents (regardless of sex/species). Bound alchemically in AEC.
  • Incubation: Occurs in a Sanctum Cradle (Magitech chamber) with rune-inscribed stasis fields. Lasts 4-9 months.
  • Perception: Seen as deeply sacred and intentional, blending love, legacy, and arcane innovation.

Gorgons

Descendants of ancient curse-bearers. Blending human and serpentine traits.

  • Petrifying Gaze: Strength varies with lineage and control.
  • Serpent Hair: Living, sentient; provides heightened reflexes and sensory perception.
  • Immunity: Resistant to illusion magic.

Social Status: Often stigmatized and strictly regulated. Arcane Academy requires rigorous control testing.

MagiTech Innovation

Assisted Reproduction (AEC)

External Womb • Sanctum Cradle

Ancient magic meets modern science. In Lumaria, this allows parents to conceive regardless of species or sex.

The Arcane Embryo Catalyst (AEC)

A magical construct resembling a glowing, heart-sized crystal. It serves as an external womb.

The Process

  • Extraction: Spellweavers extract genetic essence (magically refined gametes) from both parents.
  • Binding: Essences are harmoniously and alchemically bound within the AEC.
  • Incubation: The embryo is placed in a Sanctum Cradle, a magitech chamber mimicking gestational conditions with rune-inscribed stasis fields.

Outcomes & Time

  • Duration: Gestation lasts between 4–9 months, depending on species and magical compatibility.
  • The Child: The resulting child shares traits from both parents.

Notable Events

Click a card to see event details.

Citywide

Lumaria Light Festival

Once a year, the city transforms into living light. Floating lanterns, runic patterns on buildings, and enchanted fireworks renew's city's wards.

Risk: Pickpocketing by sprites.
Vampire Exclusive

Blood Moon Masquerade

Under a rare blood moon, vampires host an opulent gala in Nocturne Row. Political alliances are brokered behind masks and crimson attire.

Secret: Don't eat the red pastries.
Tech & Innovation

The Arcanum Expo

Held in Techspire. A massive convention showcasing enchanted devices, spell-coded software, and magical cyber threats.

Warning: Don't plug in unknown drives.
Fae Event

Fae Solstice Revel

In Emerald Veil. A perilous party of music, color, and unpredictable magic where food carries hidden enchantments.

Risk: Don't dance backwards.
Werewolf Tradition

Full Moon Run

Monthly tradition in Lunar Heights. Packs race beneath enchanted skies. Spectators watch from safe distances.

Tip: Bet on Crescent Ridge.
Citywide

Eternal Night Festival

A celebration of darkness where lights are dimmed to honor the night creatures.

Secret: Safe passage for humans.
Citywide

Lumaria Light Festival

Once a year, Lumaria transforms into a city of living light. Floating lanterns glow in shifting hues, with runes weaving luminous patterns across buildings.

Magical Ritual

Enchanted fireworks burst overhead, visible even from the astral plane. The ritual renews the city’s wards for the year ahead.

Attractions

  • Artists create magical light sculptures.
  • Fae performers dance illusions into the sky.
  • Food stalls sell treats that glow faintly when bitten.
Vampire Exclusive

Blood Moon Masquerade

Every few years, under a rare blood moon, Lumaria's vampires host the Blood Moon Masquerade in Nocturne Row.

The Atmosphere

  • Guests arrive in elaborate masks and crimson attire.
  • Opulent halls lit by candlelight and enchanted crystal.
  • Performances include shadow dances, illusion magic, and haunting music.

Politics

Blood cocktails (ethically sourced) are served alongside gourmet cuisine. Beneath the glamour, political alliances are brokered, secrets whispered, and rivalries simmer.

Tech & Innovation

The Arcanum Expo

The Arcanum Expo is Lumaria's premier convention for MagiTech innovation, held annually in the Techspire District.

Attractions

  • Halls buzz with inventors showcasing enchanted devices.
  • Coders display spell-coded software.
  • Arcane University professors lecture on quantum spell coding.

Networking

The Expo is a massive networking hub. Corporations unveil products ranging from mana-powered wearables to magical home security systems. AetherShield often sponsors hackathons.

Fae Event

Fae Solstice Revel

Held during the summer solstice, the Fae Solstice Revel is an explosion of music, colour, and unpredictable magic.

Location

It takes place within Emerald Veil, where paths open only to invited guests.

Perils

Fae performances blend music and glamour spells. Food and drink carry hidden enchantments. The Unseelie court lures the curious into deeper, riskier games.

Werewolf Tradition

Full Moon Run

The Full Moon Run is a monthly tradition in Lunar Heights, transforming the district into a sanctuary for werewolves.

Safety

On full moon nights, streets are sealed off and enchanted barriers are erected, ensuring safe shifting away from the general public.

The Run

Packs gather in communal zones. Musicians play drums echoing ancient rhythms while wolves race beneath glowing ward-lights.

Citywide

Eternal Night Festival

A celebration of darkness where lights are dimmed to honor the night creatures.

Atmosphere

The city glows with a softer, violet hue. It is a time of respect and awe for the creatures who rule the night.

Activities

Humans and supernaturals alike walk freely. It is one of the few nights where fear is set aside for appreciation of the dark.

Power & Politics

Light casts shadows. In Lumaria, the shadows have teeth.

Factions

Click a faction to view details.

Vampire Governance

The Crimson Circle

A veiled council of elders and influencers. They maintain order among clans, control blood rights, and steer nightlife. Primary sphere of influence: Nocturne Row.

Werewolf Governance

The Lunar Pact

Acts as mediator between urban packs and traditional enclaves. They enforce full moon safety protocols and protect pack autonomy while resisting outside political pressure.

Fae Diplomacy

The Gloaming Court

A dual Seelie and Unseelie alliance handling fae diplomacy, internal disputes, and trade in rare magical commodities. Operates via convoluted deals and illusions.

Witch Governance

Witch Circles

Varied, but influential covens form loose federations that sway magical ethics, education, and ritual standards.

Organisations

Click an organisation to view details.

Education

Arcane University

Heart of magical education. Influences government, commerce, and magical law.

Cyber Security

AetherShield

Safeguards the city’s digital-magical infrastructure from cursed code and astral hacking.

Regulation

Magitech Regulatory Authority (MRA)

Enforces legality and ethics in magical technology. Polices spell-coded devices, magical pharmaceuticals, and interspecies rights.

Advocacy

United Hybrids Network (UHN)

Offers advocacy, healthcare, and legal support for mixed-blood citizens fighting systemic bias.

Others

Smaller Guilds

Artisan circles, and private security firms handle everything, from potion licensing to magical artefact transportation.

Crime Syndicates

Click a group to view criminal details.

Chaotic / Hedonistic

The Spiral Chorus

A nomadic, loosely organised order of criminals, mystics, and hedonists. They treat chaos as a divine hymn.

Secret: Sewer safehouse.
Organized Crime

Crimson Serpents

Vampire smugglers controlling the black market blood trade. Professional, organized, and deeply traditional.

Secret: Bought silence from elders.
Street Justice

Iron Claw Syndicate

A werewolf protection racket operating out of Lunar Heights. They enforce "street justice."

Tip: Better than police.
Assassination

Obsidian Veil

Engages in magical assassinations, information brokering, and curse crafting. Feared for their ruthless efficiency.

Warning: Beware cursed pigeons.
Vampire Governance

The Crimson Circle

The Crimson Circle governs vampire affairs: a veiled council of elders and influencers who maintain order among clans, control blood rights, and steer nightlife.

Sphere of Influence

Nocturne Row serves as their primary sphere of influence.

Werewolf Governance

The Lunar Pact

The Lunar Pact oversees werewolf society, acting as mediator between urban packs and traditional enclaves.

  • Protocols: They enforce full moon safety protocols.
  • Autonomy: Protects pack autonomy while resisting outside political pressure.
Fae Diplomacy

The Gloaming Court

A dual Seelie and Unseelie alliance handling fae diplomacy, internal disputes, and trade in rare magical commodities.

Tactics

Operates via convoluted deals and illusions.

Witch Governance

Witch Circles

Varied, but influential covens form loose federations that sway magical ethics, education, and ritual standards.

Education

Arcane University

Arcane University is the heart of magical education, training mages, legal scholars, and technomancers.

  • Influence: Spans government, commerce, and magical law.
  • Studies: Students study disciplines ranging from Thaumaturgical Sciences to Cyber-Thaumaturgy.
Cyber Security

AetherShield

AetherShield Cyber Defense Solutions (ASCDS) is one of Lumaria's leading firms at the crossroads of technology and magic.

  • Mission: Safeguards the city’s digital-magical infrastructure from cursed code and astral hacking.
  • Tension: Navigating privacy vs. the relentless pace of MagiTech evolution.
Regulation

Magitech Regulatory Authority (MRA)

Known as the MRA, they oversee the legal and ethical use of magical technology.

  • Scope: Polices spell-coded devices, magical pharmaceuticals, and interspecies rights.
Advocacy

United Hybrids Network (UHN)

Offers advocacy, healthcare, and legal support for mixed-blood citizens fighting systemic bias.

  • Role: Fights gaps in healthcare and legal representation.
Others

Smaller Guilds

A collection of artisan circles and private security firms.

  • Scope: Handle everything from potion licensing to magical artefact transportation.
Chaotic / Hedonistic

The Spiral Chorus

A nomadic, loosely organised order of criminals, mystics, and hedonists. They traffic in forbidden magics and illicit substances. They treat chaos as a divine hymn.

Structure

Conductors: Inner Circle.

Players: Smuggling/Rituals.

Hangers-on: Followers.

Organized Crime

Crimson Serpents

Vampire smugglers controlling the black market blood trade. Professional, organized, and deeply traditional.

Street Justice

Iron Claw Syndicate

A werewolf protection racket operating out of Lunar Heights. They enforce "street justice."

Assassination

Obsidian Veil

Engages in magical assassinations, information brokering, and curse crafting. Feared for their ruthless efficiency.